Quick Counting Educational Game for Vocational School Students Based on Scratch
Main Article Content
Abstract
Mathematics is a subject that requires thinking to calculate quickly so as not to waste the remaining time studying in class. Educational games are a solution that is offered as a very innovative learning media and can be a learning medium that is fun, fun and addictive. This educational game aims to improve the ability of Vocational High School students to explore and find alternative answers, improve students' ability to make the right decisions and improve students' ability to count. The goal of implementing this program is that high school students still have trouble counting quickly.
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References
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Handayani, W., Surono, Y., & Wijoyo, H. Smes sales performance: how the role of product innovation, entrepreneurship orientation, and competitive advantage?.
Hadiyati, E., Putra, R. S., Daud, I., Jihadi, M., & Wijoyo, H. Competitive advantage and marketing performance in smes: how the role of entrepreneurial and market orientation?.
Desmaryani, S., & Wijoyo, H. The Effect Of Self-Efficacy, Work Motivation On Job Satisfaction And Employee Performance: An Empirical Study On Palm Oil Company.
Shandy, A., Wijoyo, H., Haudi, H., Anggraini, N., & Sapiun, Z. (2021). Eduprenewship.
Dewobroto, W. (2005). Construction Engineering Application with Visual Basic 6.0. Jakarta: PT Elex Media Komputindo .
Diartono, DA (2008). Graphic Design Learning Media Using Multimedia-Based Photoshop. Journal of Information Technology DYNAMICS , XIII (2), 155–167.
Erdawati, S., & Rahman, A. (2021). Application of the ABC Key Method (Assorted Quick Counts): Learning the Concept of Mathematical Multiplication Operations in Elementary School Students. Al-TA'DIB: Journal of Educational Studies , 14 (1), 14-30
Fowler, M. (2005). UML Distilled Third Edition (version 2.). Booch Jacobson Rumbaugh.
Grohskopf, LA, Sokolow, LZ, Olsen, SJ, Bresee, JS, Broder, KR, & Karron, RA (2015). Prevention and control of influenza with vaccines: recommendations of the Advisory Committee on Immunization Practices, United States, 2015–16 influenza season. Morbidity and Mortality Weekly Report , 64 (30), 818.
Hanamaze. (2017). Features and Sophistication of the Paint 3D Application on Windows 10 . Cattechno.
Iskandar, RSF, & Raditya, A. (2017). Development of Project-Based Learning Teaching Materials Assisted by Scratch. National Seminar on Mathematics and Its Applications , 2013 , 167–172.
Khairan, AR, Nanda, RR, Prajana, A., & Wahid, MA (2020). DESIGN AND DEVELOP THE EDUCATIONAL GAME "MUSLIMAH ADVENTURE" AS A MEDIA DAWAW UTILIZING THE SCRATCH 2.0 APPLICATION. Phi Journal; Journal of Physics and Applied Education , 1 (1), 1-6.
Ningrum et al, FC (2020). Black Box Testing on the Best Sales Selection System Application Using Equivalence Partitions Techniques. Pamulang University Journal of Informatics , 4 (4), 125–130.
Nurhasanah, youllia I., & Destyany, S. (2011). The Implementation of the Cmifed Model in Interactive Multimedia for Kindergarten and Playgroup Learning. INFORMATICS JOURNAL , 2 (2).
Pramuditya, SA, Noto, MS, & Purwono, H. (2018). Android-based educational game design on mathematical logic material. JNPM (National Journal of Mathematics Education) , 2 (2), 165-179.
Pramuditya, SA, Noto, MS, & Syaefullah, D. (2018, May). The educational game design on relations and function materials. In Journal of Physics: Conference Series (Vol. 1013, No. 1, p. 012138). IOP Publishing.
Purnomo, D. C., & Gunawan, I. (2021). Decision Support System For Determination Of Scholarship Using Scratch Programming Based On Saw Method. International Journal of Business and Information, 2(2).
Rossa, AS, & Salahuddin, M. (2013). Software engineering. Bandung: Informatics Publisher .
Rusmawan, U. (2019). Techniques for writing final assignments and programming thesis . PT Elex Media Komputindo.
Saputra, MHk, & Aprilian, LV (2020). Fast Learning SAW Method (LV Aprilian (ed.)). Creative Industry Nusantara.
Susanto, R., & Andriana, AD (2006). Comparison of Waterfall and Prototyping Models for Rani Information System Development. UNIKOM Scientific Magazine , 14 (1), 41–46.
Sutiono. (n.d.). Advantages and Disadvantages of the Waterfall Method in System Development .
Solechah, AN (2019). Effect of the use of game education on children's creativity in PAI subjects at SD Alam Ma'had Islam in Pekalongan (Doctoral dissertation, IAIN PEKALONGAN)
Schoep, ME, Adang, EM, Maas, JW, De Bie, B., Aarts, JW, & Nieboer, TE (2019). Productivity loss due to menstruation-related symptoms: a nationwide cross-sectional survey among 32 748 women. BMJ open , 9 (6), e026186.
Irawan, N. A., Lianawati, Y., & Wibowo, A. (2023). Sistem Informasi Pembayaran Biaya Sekolah Berbasis Website Dengan Whatsapp Gateway. Jurnal Penelitian Rumpun Ilmu Teknik, 2(1), 33-44.
Wijaya, Y. F., Suparno, A., & Wibowo, A. (2022). Perancangan Sistem Informasi Penjualan Tabung Oksigen Pada Toko Pan Gas Gombong Berbasis Website. INCODING: Journal of Informatics and Computer Science Engineering, 2(2), 126-134.
Siagian, A. O., Lutfi, A. M., Ariyanto, A., & Wijoyo, H. (2022). The Effect of Islamic Corporate Governance Disclosure in Financial Performance Me-diation on Islamic Social Reporting. Jurnal Ilmu Manajemen & Ekonomika, 14(1), 1-8.
Handayani, W., Surono, Y., & Wijoyo, H. Smes sales performance: how the role of product innovation, entrepreneurship orientation, and competitive advantage?.
Hadiyati, E., Putra, R. S., Daud, I., Jihadi, M., & Wijoyo, H. Competitive advantage and marketing performance in smes: how the role of entrepreneurial and market orientation?.
Desmaryani, S., & Wijoyo, H. The Effect Of Self-Efficacy, Work Motivation On Job Satisfaction And Employee Performance: An Empirical Study On Palm Oil Company.
Shandy, A., Wijoyo, H., Haudi, H., Anggraini, N., & Sapiun, Z. (2021). Eduprenewship.
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